Map class objects to an IObjectRenderer.
            
Inheritance Hierarchy
log4net.ObjectRendererRendererMap
Namespace: log4net.ObjectRenderer
Assembly: log4net (in log4net.dll) Version: 2.0.6.0-.NET 4.0
Syntax
The RendererMap type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| RendererMap | 
            Default Constructor
              | 
Properties
| Name | Description | |
|---|---|---|
| DefaultRenderer | 
            Get the default renderer instance
              | 
Methods
| Name | Description | |
|---|---|---|
| Clear | 
            Clear the map of renderers
              | |
| Equals | (Inherited from Object.) | |
| Finalize | 
                    Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
                  (Inherited from Object.) | |
| FindAndRender(Object) | 
            Render obj using the appropriate renderer.
              | |
| FindAndRender(Object, TextWriter) | 
            Render obj using the appropriate renderer.
              | |
| Get(Object) | 
            Gets the renderer for the specified object type
              | |
| Get(Type) | 
            Gets the renderer for the specified type
              | |
| GetHashCode | 
                    Serves as a hash function for a particular type. 
                  (Inherited from Object.) | |
| GetType | 
                    Gets the Type of the current instance.
                  (Inherited from Object.) | |
| MemberwiseClone | 
                    Creates a shallow copy of the current Object.
                  (Inherited from Object.) | |
| Put | 
            Register an IObjectRenderer for typeToRender. 
              | |
| ToString | (Inherited from Object.) | 
Remarks
Maintains a mapping between types that require special rendering and the IObjectRenderer that is used to render them.
The [M:FindAndRender(object)] method is used to render an object using the appropriate renderers defined in this map.
See Also